Two hundred years ago, nearly all the plant-life on Earth suddenly perished.
Now, with the planet a global dustbowl, the remnants of Humanity struggle to rebuild a civilization around the last remaining pockets of fertile cropland. Powerful factions fight for dominion over this precious resource, while the less fortunate scratch out what life they can on the fringes.
Welcome to Earth, 2235.
Deep in the former American Heartland lies one of the largest corporate city-states: Trinity. Surrounded by the dense slums of Outer Trinity, the city is fortified against invaders and the brutal elements alike. A great ring Wall separates the chaos outside the wall from the precious cropland within.
Rising from the center of the cropland is the pristine metropolis of Inner Trinity, home to the Highborn of the ruling corporate houses. Everywhere in Trinity the fight for power and influence continues without pause day and night. Only the foolish would dare to pretend otherwise.
Corporations of the past have devolved into feudal houses, with the largest houses being House Heritage, House Cornerstone, and House Pierce. In the metropolis of Inner Trinity, the Highborn live in technological luxury with each corporate house vying for control of the city and its fortified cropland. Sabotage and subterfuge is commonplace, fueled by mercenary hackers known as Spyders.
Over the towering Wall, the Outer City’s impoverished residents struggle for survival in a ramshackle civilization. House-sponsored gangs fight for street supremacy and control the flow of resources and security drones police the skies. The threats of starvation and violent storms are omnipresent.
Beyond the city limits lay the uncharted Outlands, filled with the rusting remains of the old world. Only the nomadic Outlanders dare to call this barren land their home. They are feared and shunned by those who value the relative safety of the cities. Nevertheless, their ingenuity and ferocity makes them well suited to thrive among the chaos of the Outlands.