Episode 4 Act 0 Page 1: Who’s Listening

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The 4th Episode of the Kamikaze saga begins now! Maybe Toshi hasn’t overheard *everything*… Even two centuries after a global blight and the fall of civilization, awkward speakerphone calls are a time-honored tradition.

Episode 4 Act 0 Page 2: Cutting to the Chase

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Toshi has some pointed questions, and by the horns he’s gonna ask them! Directions in Outer Trinity are generally landmark-based, due to the ever-shifting labyrinthine nature of the settlement. Of course, what constitutes a reliable landmark in a constantly changing place is a never-ending point of debate. —- Have you seen the Kamikaze animated short… Continue reading Episode 4 Act 0 Page 2: Cutting to the Chase

Episode 4 Act 0 Page 4: Lines in the Sand

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Toshi and Orson have some differing views on the definition of “safety”. The encrypted call system used by Orson’s watch allows for far more secure calls than the system used by the team’s implants. In order to remain secure the calls should be kept as short as possible, a fact which matches well with Orson’s… Continue reading Episode 4 Act 0 Page 4: Lines in the Sand

Episode 4 Act 0 Page 5: Recovery Protocol

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Did the Dagger’s crash landing *really* go unnoticed? Standard emergency equipment for Trinity hovercraft generally includes a basic repair kit, Outlands survival gear, and a high-power radio with encrypted channel support. Optional gear for higher end models includes dueling pistols and a self-powered cooler with snacks, and several bottles of high-proof spirits.

Episode 4 Act 0 Page 6: Vote of No Confidence

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With the Nines inbound, Orson and Markesha aren’t sticking around to find out what happens next. The Nines are debatably the oldest of the gangs around Trinity. Composed largely of Outlander clans which decided to stick near the lucrative periphery of Trinity, the Nines are known for their rough and tumble road warrior looks and… Continue reading Episode 4 Act 0 Page 6: Vote of No Confidence