Markesha isn’t giving her father the room to argue. The only way out is running. So ends Act 3, what will happen next? We’ll be taking a two week story break, but check back next week for new art!
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Pg. 12: Pale Glow
Markesha comes face to face with a memory of a happier time that’s grown bitter.
Pg. 11: Lost and Found
Markesha finds a bag suitable for her needs, but it contains some surprises she’s been avoiding.
Pg. 10: Out of Retirement
While his daughter’s been busy making deals, Toshi’s been working his own angle.
About a year and a half ago Markesha finally convinced Toshi that she was capable of being the breadwinner for the household. Retirement wasn’t something that came easy to Toshi, especially considering he thrived under hard deadlines and enjoyed the people he worked with. However, his trust in Markesha kept him focused on his own projects. Circumstances as they are he’s getting back into the game.
Pg. 9: Creative Deadlines
Rio draws a hard line in the sand, and Markesha is running out of time.
Pg. 8: Shake On It
Trapped between two job offers, Markesha sticks to her rabbit nature and takes the one that lets her run.
Pg. 7: Better The Devil You Know
Markesha’s got two offers on the table, neither one is looking all that good.
Pg. 6: Cut to the Facts
Rio tells it like it is but the catch could break Markesha’s heart.
Pg. 5: Narrow Alley Proposals
Markesha explains her plight and Rio has an idea that could serve them both.
Pg. 4: Accidentally on Purpose
Being broke isn’t impressing Rio, but finding out Markesha’s responsible for the Razor bombing is another story.