Ep. 3 Act 4 Page 1: Charged Threat

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Act 4 begins as Markesha strikes first! Leadership within the HSF have grown accustomed to civilians and prisoners reacting in certain, predictable ways. They are to be stomped under a boot until compliance is reached or disposed of. Higher leadership like Ifrit rarely see action of any kind beyond interrogations and executions. Ifrit himself loves… Continue reading Ep. 3 Act 4 Page 1: Charged Threat

Ep. 3 Act 4 Page 2: Dust and Cover

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Markesha’s made her move, but Ifrit’s got more firepower. The Wall Run is a move that took Markesha the longest to figure out. She knew she could do it, but the problem was HOW. Practicing on the side of street level walls, it took Markesha a good week to make progress. She finally got it… Continue reading Ep. 3 Act 4 Page 2: Dust and Cover

Ep. 3 Act 4 Page 4: The Gun, The Gun, The Gun

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Markesha’s staring down an empty barrel, but that doesn’t mean the dangers past. Ammunition among the HSF Lattice guards used to be free for the taking. A guard could take as many weapons and ammo as they wanted, resulting in prisoners being guarded by HSF guards armed to the teeth. It was almost a game… Continue reading Ep. 3 Act 4 Page 4: The Gun, The Gun, The Gun

Ep. 3 Act 4 Page 5: Bodied

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We’re returning to the story, but still stand in solidarity with those fighting every day for justice. All. Black. Lives. Matter. Markesha uses quick thinking to knock her attacker back, but keeping one step ahead is proving a little difficult. The bubble of anti-gravity the Pack generates has been a point of frustration for Audrey… Continue reading Ep. 3 Act 4 Page 5: Bodied

Ep. 3 Act 4 Page 6: Make It Work

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Markesha’s improvising on the fly as her pack power level dips low. The standard HSF uniform helmet was originally designed during the WayCross War, and held to a very high standard of battle ready technology. Since the wars end, the old helmets were discontinued due to the high cost of manufacturing and put into storage… Continue reading Ep. 3 Act 4 Page 6: Make It Work

Ep. 3 Act 4 Page 8: NOPE.

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Markesha’s quick thinking works, but there’s still the problem of freeing her boss and all the other prisoners the team weren’t planning on! The charges released from Markesha’s gloves are little more than seriously souped up tasers. Though they have the ability to send shocks of energy outward, no amount of wishful thinking will change… Continue reading Ep. 3 Act 4 Page 8: NOPE.

Ep. 3 Act 4 Page 9: Never Abide

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Ifrit doesn’t take kindly to those who run from his fight. To run away from a battle has grave consequences for HSF deserters who are caught. In the mind of the current HSF leadership, your troops are only as strong as their weakest link, and weakness is not tolerated.