Pg. 30: Head Over Heels

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Markesha’s beginning to get the hang of the Pack. Sort of. Part of the fun of training a new recruit is getting them acclimated to using the Anti-Gravity Pack. Once simple actions, such as walking, become so exaggerated at zero-G that Orson’s agents effectively must learn to move in a totally different way. In Link’s… Continue reading Pg. 30: Head Over Heels

Pg. 31: Spark, Glitch, Crash

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Miscommunications run rampant when Markesha’s comm-unit glitches out. She can hear them, but they can’t hear her! The best way to collect fresh water in Outer Trinity is by rain barrel. When a large storm system comes through, rain barrels are shoved under every possible spout, awning, overhang, and roof line. Though water isn’t scarce… Continue reading Pg. 31: Spark, Glitch, Crash

Pg. 32: Edge of the Inferno

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As Link and Audrey discuss their options Markesha’s getting away. Or is she? Technology is the name of the game for the Pierce House sponsored gang known as the DireDogs. Commonly referred to as “the Dogs” (much to the annoyance of certain members) the gang is made up of two factions: one part mercenary spyders,… Continue reading Pg. 32: Edge of the Inferno

Pg. 33: Forced Asset

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Markesha’s run out of pavement to pound. Audrey realizes just how much she’s messed up their coworkers first day. Buy books, shirts, prints, and more to support the Team! Markesha’s recruitment has been a unique process for Orson’s team. The usual route for hiring a new recruit is through the Razors. Orson favored using Razor’s… Continue reading Pg. 33: Forced Asset

Pg. 34: Counter Interception

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Audrey makes her move to recover Markesha but is surprised by the new recruit. As a last ditch preventative measure during violent gang conflicts, residents in the affected area will lock all doors and windows before fleeing. Making a building somewhat impenetrable means less structure damage and less looting of property. This was a pretty… Continue reading Pg. 34: Counter Interception

Pg. 35: The Signal and The Noise

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Markesha wants answers and she’s determined to get them from Audrey, but first Link needs to stop talking. Radio etiquette isn’t exactly a required skill for being a Spyder. In the early days of the team, Audrey and Orson had to deal with Link’s lack of comm-line manners. There were times during missions that Link… Continue reading Pg. 35: The Signal and The Noise

Pg. 36: Some Questions

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Markesha has no patience for anything but answers, and Audrey’s willing to give what she can. Working on Orson’s team means you have to be willing to come to the table and take orders, no questions asked…until you’ve proven yourself reliable. Orson doesn’t mind a simple question here or there, but what he does mind… Continue reading Pg. 36: Some Questions