Pg. 26: Failover

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Both Audrey and Link have come up empty, and Link suggests more direct means of stopping Markesha. Over the years, cranial implant technology has progressed. As a consequence, it’s no longer necessary for a impantee to sport external contacts, which are vulnerable to corrosion and mechanical failures. Newer models are completely subdermal, and invisible to… Continue reading Pg. 26: Failover

Pg. 27: Initiating

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Markesha gets a first taste of what Audrey’s tech can do! Anti-grav technology throughout Trinity works largely due to experimental technology developed in the 22nd century by the near-mythical Icarus Group. The mind behind this science is largely uncredited, but many believe it stemmed from Dr. Zola M Adebayo. Using a system known as the… Continue reading Pg. 27: Initiating

Pg. 28: Safety Concerns

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Audrey tries to convince the Rabbit to stop running. When working on Orson’s team certain safety protocols are in place depending on the situation that the team runs up against. Obviously, there’s the panic code protocols for when a team member is in serious trouble, but Orson has put other protocols in place. These include… Continue reading Pg. 28: Safety Concerns

Pg. 34: Counter Interception

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Audrey makes her move to recover Markesha but is surprised by the new recruit. As a last ditch preventative measure during violent gang conflicts, residents in the affected area will lock all doors and windows before fleeing. Making a building somewhat impenetrable means less structure damage and less looting of property. This was a pretty… Continue reading Pg. 34: Counter Interception

Pg. 19: Debut

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Markesha’s made some striking modifications to the suit. Past recruits never made any alterations to the suit beyond hardware. Link’s suggested “tricking out” suits on multiple occasions, but no one’s had the desire, creativity or much less skill to do it. In Orson’s opinion adding patterns or color wouldn’t provide function of any sort. The… Continue reading Pg. 19: Debut

Ep. 4 Act 3 Page 1: Lights in the Dark

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Episode 4, Act 3 Start! Power’s out at the Nin residence, and Link’s dead-set on not getting fired. Meanwhile Orson and Markesha follow their suddenly very argumentative companions to promised safety.   Are you a returning reader? Get caught up on the story by visiting the Comic Archive. Want to support the comic? Become a… Continue reading Ep. 4 Act 3 Page 1: Lights in the Dark

Ep. 4 Act 3 Page 3: Tipping Point

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With an emergency unfolding, Markesha leaps into action! Orson however, has some quick pointers.   Buildings in Outer Trinity aren’t so much planned, so much as they are improvised. As needs shift, materials become available, or neighborly relations evolve, the buildings are adapted in response. Street merchants who find a workable spot may often graft… Continue reading Ep. 4 Act 3 Page 3: Tipping Point

Ep. 4 Act 3 Page 5: Capability

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Miss a death-defying escape attempt, miss a lot! After a certain hour, Audrey just stops trying to understand English colloquialisms and just rolls with it. Are you a returning reader? Get caught up on the story by visiting the Comic Archive. Want to support the comic? Become a Patron! We’ve been making Kamikaze since 2014,… Continue reading Ep. 4 Act 3 Page 5: Capability